The Classrooms is a survival horror game that blends found footage and procedural generation to create an unpredictable and terrifying experience. The story follows Robert Chen, who investigates the mysterious disappearances of students at his local school in 1996, only to find himself trapped in an endless maze of classrooms and hallways.
Using his VHS camcorder, Robert documents his journey, leaving behind a tape that players will later discover. As they explore the same school, players will uncover various anomalies, from harmless oddities to sinister entities, with each playthrough offering a fresh experience. The procedural world ensures that no two runs are ever the same, keeping players on edge and forcing them to adapt to ever-changing environments.
Procedural Generation and Entity Mechanics
The game’s procedural world is a core element, offering billions of potential layouts and a constantly shifting environment. Every time you enter The Classrooms, you encounter a new maze of halls, classrooms, and hidden rooms, making each exploration unique. This variability is heightened by the diverse entities that roam the school, each with their own set of behaviors and mechanics. Some are harmless, while others are far more dangerous, requiring careful investigation to understand how to avoid or survive their presence. The game’s design encourages players to experiment with different strategies, as learning the rules and patterns of each entity is essential to navigating the school and surviving its horrors.