I Am Security is a first-person game where the player takes the role of a security guard responsible for watching over a large, mostly empty facility. The job is simple on paper: observe monitors, log activity, and respond to irregularities. But the longer you stay on the shift, the more the environment starts to behave in ways that don’t match the screens. Tasks repeat, but details change. Some doors stay open when you swear you closed them. Some footage doesn’t match reality.
Tasks With Unclear Outcomes
You are given basic instructions, but over time they stop making sense. Cameras loop footage that doesn’t seem recent. Alerts appear without sources. You move between rooms, double-checking locks and verifying camera feeds, but small inconsistencies grow. There is no exit or end time. The job becomes about choosing what to ignore and what to investigate. Interference becomes more frequent, and familiar paths begin to feel unreliable.
Stability Is Not Guaranteed
I Am Security does not reward progress in a traditional way. Time passes, but without markers or updates. The facility is meant to stay secure, yet the tools you’re given are limited or outdated. The only structure is the shift itself, and it’s never clear when it ends. Players must decide what counts as a real threat and what can be dismissed. The role may feel passive, but every missed detail has potential consequences.